Bloodlines The Masquerade

2020. 3. 1. 14:37카테고리 없음

  1. Vampire The Masquerade Bloodlines 2
  2. Vampire Masquerade Bloodlines 2

.Release2020Mode(s)Vampire: The Masquerade – Bloodlines 2 is an upcoming developed by and published. Set in 's, the game is based on White Wolf's and is the sequel to the 2004 video game.

The story follows a human in 21st-century, who is killed and revived as a thinblood with relatively weak vampiric abilities.Bloodlines 2 is mainly played in a, alternating to for contextual activities. The player assigns their character one of three thinblood disciplines—unique and upgradable powers—before later joining one of five Full-blood clans. The game is planned for release in 2020 for,.

Contents.Gameplay Vampire: The Masquerade – Bloodlines 2 is presented mainly from the perspective, alternating to for contextual activities such as specific attacks. Before the game begins, players create a vampire, and can select a character background that informs who they were as a human, such as a barista (the default background, with no bonuses), career criminal, coroner, or a police officer, with each offering different dialog and interaction options with the game world. The player character's pronouns are chosen independently from their selected body type.After starting the game, the thinblood must choose from one of three upgradable Disciplines (vampiric powers): Chiropteran (the ability to glide and summon bats), Mentalism (the ability to levitate objects and people), and Nebulation (the ability to summon mist to attack, conceal the character, or transform into mist to move through small spaces). The thinblood can eventually join one of five Full-blood clans, after which they have access to its specific Disciplines and upgrades in addition to their original thinblood Disciplines. Although some powers overlap clans, no two clans share the same combination of Disciplines.

The Brujah clan can enhance their physical strength for high damage (Potence), and their speed (Celerity); the Tremere can use blood magic combatively (Thaumaturgy) or enhance their senses (Auspex); the Toreador also possess Celerity, and can command the adoration and devotion of others (Presence); the Ventrue can deflect or absorb attacks (Fortitude), and can control the will of others (Dominate); and the Malkavians also use Auspex, and can debilitate their victims' minds (Dementation). Further clans are planned for inclusion post-release.The player can engage in side missions away from the main story, some of which can be discovered through exploration. The player possesses a mobile phone and can text non-player characters to obtain information leading to other missions.

Enemies and opposing forces can be dealt with violently, avoided through stealth or even seduced with sufficient abilities. Additionally, there are five factions with whom the player can ally themselves.

Factions are shaped by ideologies instead of abilities and determine who is friend and foe to the player. They can join multiple factions simultaneously, remaining loyal or working against them from within, and some factions will refuse to work the player depending on their actions.Blood is necessary for survival and the player can feed on living beings, taking some or all of their blood; blood can also be obtained from rats and blood bags. Heightened vampiric senses can be used to sense Resonances in the blood of human victims, indicating their current emotional state, such as fear, desire, pain, anger, or joy. Feeding on specific Resonances grants temporary enhancements to the player, for example increasing their melee strength or seduction ability. Repeatedly feeding on a particular Resonance can grant permanent enhancements called Merits. Vampires possess an inherent ability called Soak that provides resistance against ranged attacks; they also can absorb some damage before their health starts to deteriorate.

Their supernatural physical abilities allow them to inflict greater damage on humans.Players are penalized for using certain vampiric abilities in front of witnesses; exposing their existence eventually alerts the police. Repeatedly violating the masquerade results in human civilians choosing to avoid the streets entirely, and the player being hunted by other vampires. The player has humanity points, representing the vampire's humanity.

Some actions cost humanity points such as killing innocents. A lower humanity score brings the player closer to becoming a mindless beast. Synopsis Setting Vampire: The Masquerade – Bloodlines 2 takes place in 21st-century, during the Christmas season. Set in the, the game depicts a world in which vampires, demons, and other creatures shape human history. The vampires are bound by a code to maintain their secrecy (forbidding the use of vampiric abilities in front of humans) and avoid unnecessary killing (to preserve the vampire's last shreds of humanity). The vampires are divided into various clans with distinctive traits and abilities. The Toreadors are the closest to humanity, with a passion for culture; the Ventrue are noble, powerful leaders; the Brujah are idealists who excel at fighting; the Malkavians are cursed with insanity, or blessed with insight; the Gangrel are loners, in sync with their animalistic nature; the secretive, untrustworthy Tremere wield blood magic; and the monstrous Nosferatu are condemned to a life in the shadows to avoid humanity.

The clans are loosely united by their opposition to the Sabbat: vampires who revel in their nature, embracing the beast within. The Anarchs are a group of idealistic vampires opposed to the Camarilla's political structure, believing that power should be shared by all vampires.Alongside clans, Seattle is broken up by five vampire factions, each bound by their own ideologies. Led by the longest-reigning vampire prince Lou Grand, the Pioneer faction represents some of the oldest vampires of the city; their power has diminished as the other factions have grown. The Camarilla faction, led by Prince Alec Cross, has been in power for two decades.

It represents the socially elite and wealthy vampires, wielding power in businesses throughout Seattle. The rarely seen Baron represents the criminal underworld, offering less-than-honest work to vampires, thinbloods, ghouls, and humans.

The Tremere-founded Newcomers faction, led by Viktor Goga, is made up of blood mages, scholars, and runaways, and the Unseen faction is exclusive to the Nosferatu, who use hackers, journalists, and outcasts to gather intel.The main character of Bloodlines 2, whom the player controls, is a fledgling thinblood vampire, transformed at the start of the game during a mass attack of humans by rogue vampires. The thinbloods are a modern, weaker strain of vampires who are typically shunned and treated as lesser than Full-blood vampires. Unlike Full-bloods, thinbloods can consume human food in limited amounts, and are more resistant to sunlight.

As Seattle has only relatively recently fallen under control of the Camarilla, vampires there are more tolerant of thinbloods. Plot The player character is one of a number of humans turned into vampires during a Mass Embrace, an incident in which rogue vampires publicly attacked humans, breaking the Masquerade and causing discord between the city's vampire groups. Development Background The 2004 release of Vampire: The Masquerade – Bloodlines had been a relative failure, selling fewer than 100,000 copies when it was launched in competition against sequels in,.

Bloodlines was the last in a line of games developed by that was critically well received but marred by technical issues and low sales, and Troika was shuttered shortly after its release, preventing them from developing a sequel. In 2004, then-director said that although the team would like to pursue a Bloodlines sequel, the decision belonged to then-publisher.

Before their closure, Troika had begun development of a workable prototype based on another of White Wolf's tabletop role-playing games, set in the same universe as Vampire: The Masquerade. In the years following Bloodlines 's release, the game became considered a, receiving over a decade of development by fans to fix technical issues and restore cut or incomplete content.Video game publisher purchased White Wolf in October 2015, obtaining the rights to Bloodlines. Following the purchase, Paradox CEO Fredrik Wester confirmed that a sequel was possible, stating 'when the time is right I guess a sequel will find its place in the market.' Production Shortly after Paradox Interactive's acquisition of White Wolf, Seattle-based developer ' creative director Ka'ai Cluney convinced co-founder Andy Kipling to pitch a Bloodlines sequel to Paradox, while Cluney made contact with Bloodlines writer.

A meeting was arranged soon after, and Mitsoda joined the sequel as narrative lead, bringing in to serve as senior writer, and game designer as a writer. Bloodlines composer also returned for the sequel as the main composer. Producer Christian Schlutter said: 'When we as Paradox acquired the IP, we saw Bloodlines as the crown jewel. Then Hardsuit Labs come along and have the perfect pitch, with the original writer on-board too. It all happened far faster than we expected.' The project's internal code name was 'Project Frasier', a reference to the Seattle-based.Ellison described that the story and in-game factions were influenced by the conflicts over Seattle's modern identity, between its traditional music and culture and the modern developments brought by large corporations. Mitsoda said 'There's this idea of how much Seattle can change before it's no longer Seattle.

So we made the factions aspects of the old and the new.' Ellison said that they wanted to move away from what she considered to be the 'male power fantasy' of Bloodlines to give it a broader appeal. They also wanted to use the mass embrace to explore the transition from being human to becoming a vampire and how people from different backgrounds react to their transformation, such as still having family members they have to leave behind.The game provides the opportunity for the player to make decisions on how their character is played, but Schlutter described these options as 'your preferred flavor of evilness,' saying that the player is not a hero as vampires are parasites that feed on humanity.

Mitsoda noted that they had to modernize the tone for contemporary audiences, but that it would still reflect the original's combination of noir, personal drama, political intrigue, and humor.The Malkavians, a popular clan from the previous game, return in Bloodlines 2. The clan is cursed with insanity which grants them knowledge of future or unseen events and secrets though not necessarily with the context to understand such knowledge, allowing their dialog to reference events in the previous game before they happened.

Like in the previous game, Malkavian dialog was written late in production, as Mitsoda said that the script needs to be complete before it can be rewritten for the Malkavian perspective. Due their popularity, the Malkavians were always planned to be present in Bloodlines 2, but their mental ailments are represented with less comical effect to reflect changes to real-world societal perspectives on the subject. Mitsoda said that they aimed to show the 'darker aspect' of sharing a network of insight and paranoia. Research was done in medical papers and real world sufferers of mental ailments to more fairly represent mental illness.While the player character is partially resistant to sunlight, the developers opted to have the game take place exclusively at night. They experimented with implementing a day and night cycle with sunlight serving as an obstacle, but found it difficult to make the experience fun.

Mitsoda said that combat was a main focus that they wished to improve over the previous game, describing it as 'not very good'.Translating the tabletop game to a video game was described as a delicate balance. The developers used the 'Investigation' skill in the first Bloodlines as an example, an ability which highlights certain objects in the environment, but that rarely had the opportunity for use and meant that players with and without the skill had a similar experience. The developers' goal was to make the individual skills and abilities matter more in Bloodlines 2 so they did not feel like wasted choices.Similarly, in the tabletop game combat skills may affect the success of striking an opponent, but in Bloodlines 2, the developers wanted the attack to hit if you are aiming in the right direction. Instead, experience in a particular combat style such as melee or ranged gradually unlocks relevant passive abilities.

The original Bloodlines offered various overlapping systems that allowed for stealth, melee and ranged combat, and a feeding system in both first- and third-person. In attempting to cover so many gameplay styles, the Treyarch team had struggled, contributing to the negative critical reception of those systems. Hardsuit Labs decided on a first-person experience to focus their resources. The developers wanted to avoid players using a common first-person RPG strategy where they could run and attack simultaneously.

They were inspired by the 2012 video game fast-paced combat systems, offering attacks that moves the player character body in the direction of their attack. As the Vampire: The Masquerade tabletop game's fifth edition was in development alongside Bloodlines 2, some of Hardsuit Labs' ideas were adopted into the board game, including the concept of Resonances serving to provide enhancements. Release Bloodlines 2 was first teased in February 2019 with the release of the dating app 'Tender', created by Paradox.

The app offered to use a 'soulmate algorithm' and asks for the user's blood type before offering to match them with sick people nearby. A livestream, and later Paradox's own official Twitter account also displayed a memo from fictional Tender CEO Malcolm Chandler noting the need to be prepared for March 21, 2019 in San Francisco, the date the game was publicly revealed.The game is planned for release in 2020 for,. Three different pre-order versions have been made available: Standard, Unsanctioned, and Blood Moon, which will include two story-based packs, and the werewolf-themed 'Season of the Wolf'. Additionally, pre-orders of the Unsanctioned version or above include in-game items referencing Bloodlines characters such as Jeannette Voerman and Damsel. Initially scheduled for release in March 2020, the game was pushed back in late 2019 to an unspecified 2020 release date.

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Vampire the masquerade bloodlines freeDownload

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Vampire The Masquerade Bloodlines 2

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Bloodlines 2’s clans are central to the World of Darkness and will form a big part of your experience in Hardsuit Labs’ cult sequel. These major Kindred lineages dominate vampiric society and will go a long way in defining the kind of bloodsucker you want to be in this nightmarish reimagining of Seattle.Much more influential than mere bloodlines, clans are higher in the vampire hierarchy thanks to the numerousness of their brood and their power in the mysterious machinations that control society. Not only that, but being part of a clan allows its members to gain familiarity with different, weaknesses, and common characteristics. Then there are the Thinbloods – a much-persecuted group of which you start Vampire: The Masquerade – Bloodlines 2 – who are a different kettle of blood-drained fish altogether.Once you’ve got to grips with Camarilla-controlled west coast as a Thinblood, you’ll eventually have the choice between the five ancient Bloodlines 2 clans that have Seattle under their pallid white thumbs. So far it sounds a little like Fallout: New Vegas’ factions system, and we’re betting our heavily-guarded stocks of AB+ that choosing which group to join will affect your narrative heavily.

Vampire bloodlines the masquerade 2

So, here are all the Bloodlines 2 clans and their backgrounds. ThinbloodThinbloods are not a Bloodlines 2 clan, per se, but they are a troubled sect of vampires united in their ceaseless persecution by Kindred Elders. Despite being seen as weaker in relation to their ancient clan comrades, they are still seen as a threat to the status quo. You do not belong to an established family or bloodline, so other vampires don’t know or trust you.

Vampire Masquerade Bloodlines 2

Some even see Thinbloods as the harbinger of the end times for vampires worldwide. This is not only because they have been allowed a rare freedom to rise through the higher echelons of Seattleite vampire society: they can blend in with humans, too.You start this as a member of this problematic race, but the twist is that you can do actual people things, to an extent. You can last in the sunlight about as long as a human can last on fire, give birth, and even keep normal food down. Of course, you’re still a monster: you need to drink blood to survive and you’re still much more powerful than your typical meat-based mortal.There are three clan-specific you can choose from, and they are:.

Chiropteran: Lets you glide through the air and summon bats. Mentalism: Use telekinesis to levitate enemies and relieve them of their weapons. Nebulation: Turn into mist to choke enemies and move through ventsbrujahThe first rule of Brujah Fight Club is, well, y’know. The Brujah are a beefy Bloodlines 2 Clan that rely on brute force to survive in Kindred Seattle.

Members of this group love nothing better than proving their raw power in so-called ‘bashes’, and are often hired out by the weak as protection. We understand that business is booming at the moment.The Brujah’s affinity for a good scrap is shown by the Disciplines they can learn. For powerful pugilists only, this Clan will help you to smash your foes up close with unrivalled power without sacrificing agility and speed. Bloodlines 2’s Brujah abilities are:. Potence: Escalating the Brujah’s powerful strength, deliver a devastating punch that turns enemies to bits with Fist of Caine, and cause an earth-shattering quake with Earthshock. Celerity: They might be bulky, but don’t underestimate the speed of the Brujah. Unseen Storm allows you to dash and disappear from view, and slow down time to unleash further blows with Accelerate.tremereThe Tremere are on the of the most persecuted Bloodlines 2 Clans this side of the Thinblood, and most of the Kindred distrust them instinctively.

In the search for forbidden knowledge and everlasting life, this mysterious family cursed themselves and were forced to do dodgy deals to inveigle themselves into Seattle.The Tremere are essentially the mage class in Bloodlines 2, and you’ll certainly be given a hard time by your fellow vampires if you choose them. You are hated, but remain useful enough to the Camarilla that you may stick around, for now. Here are your Bloodlines 2 Tremere powers:. Thaumaturgy: Blood magic is the signature power of the Tremere, and it lets you place targets on razor sharp spikes and harvest their blood, make them vomit up the red stuff, and then boil it inside their veins. Lovely.

Auspex: This is all about elevating your vampiric abilities to perfection. With Aura Sense you can see NPCs through walls and mark them and, with Psychic Projection, you can do that from their by untethering yourself from your body to astral form.ToreadorThe Toreador are the artists of the vampire world, worshipping beauty above all other things, and purely for its own sake. Historically they have nestled themselves within the highest echelons and power structures of Camarilla-controlled society but, it’s hard to escape the feeling that their days are numbered.The Toreador are the Bloodlines 2 Clan to choose if you just love to show off. In the short-lived bliss of their prime, joining them will give you the power to distract, enthral, and inspire a crowd with merely the drop of a superbly-designed hat. Some Toreador use their abilities to massage their ego, but others are smarter than that. These are the powers innate to the Toreador:. Presence: Render crowds frozen and oblivious to your actions with Awe and distract an ever-growing throng with Entrance.

Celerity: Improves your agility and dodge abilities. Unseen Storm is a quick dash and Accelerate increases your speed so much that everything else slows down.VentrueThe Ventrue are the new money in this nightmarish vision of Seattle.

In fact most of them nowadays are something much worse than even vampires: bankers. Before the industrial booms that defined modern human society, this Bloodlines 2 Clan embedded themselves in the influential roles of high priests and emperors. Now, in this new world, they are the investment bankers, and the chairmen of the boards that control America.The Ventrue are natural leaders who are canny enough to assume as much money and power for the betterment of their family. Not all Kindred fear their penchant for power, so here are the abilities you can benefit from to remind them who’s boss:. Dominate: Ensure obedience with Mesmerise, which places NPCs in a trance.

Command forces hypnotised targets to move obstacles and even attack others. Fortitude: This ability strand makes you tougher, for those who don’t obey. Deflect and heal wounds with Absorb, and Personal Armour hardens your Kindred skin.MalkavianThe Malkavian Bloodlines 2 Clan will also be a pretty good fit for a Thinblood: they must endure being ostracised from the other Kindred and prejudice, just like your starting character. Many of the Malkavians struggle with mental illness, psychosis, and depression, but they still have their place in Kindred society.Malkavians do things differently and blaze their own trail, and this applies to the powers they can offer you, too.

They may see things differently, but they also see more.